﻿Shader "My Pipeline/Unlit"
{
    Properties
    {
        _Color ("Color", Color) = (1, 1, 1, 1)
    }
    SubShader
    {
        Pass
        {
            HLSLPROGRAM
            #pragma target 3.5
            #pragma vertex UnlitPassVertex
            #pragma fragment UnlitPassFragment
            #pragma multi_compile_instancing
            #pragma instancing_options assumeuniformscaling
            #include "Unlit.hlsl"
            ENDHLSL
        }
    }
}
